So in honor of the start of 8chan /tg/ a setting thread went up. I'm gonna put it together as a setting for all you people (by that I mean the one person who reads this).
Refuge SettingThe main gimmick of the setting is playing vikings, Romans, and other medieval/bronze age warriors as you survive against twisted nightmare science monsters and uncover the mysteries of your forgotten heritage.
The open narrative I'm making is more about giving you tools than giving you everything you need. With the mystery of the fallen Kingdom, the mystery of The Strangers, and the ability to choose and take things from different nomadic cultures for the Refuges I think each game of Refuge Setting will be different.
Themes: new vs old, tradition vs radicalism, and humanity vs the unknown.
Systems: I recommend nWoD (possibly with splats involved, I recommend the use of More Than Human fansplat for magic with some homebrewing for classes), Ironclaw with the furries taken out, and Savage Worlds. Pretty sure you could run it with DnD systems also.
Now here's my shitty infodump
The Factions
A unknown amount of time ago a massive kingdom fell. Even though most remember being part of the kingdom any memories that matter or are worth something are lost, maybe even taken, by it's fall. An entire generation is being raised by people who know of a kingdom (called imaginatively The Kingdom) they were once part of but unable to recall anything besides the general understanding that The Kingdom fell.
Along with the mysterious loss of The Kingdom and the memories of those left after the fall bizarre monsters made of steel and animals twisted into monsters have shown up. These monsters are led by strange men called Strangers or Robed Men, robed with glowing eyes all over their body. Most don't talk, their sounds are just the occasional chattering or clanging of machinery, but some have beautiful voices and tell the refuges of safety and power if they follow them. Not much is known of the men who follow them back to their land, called Havens by the Robed Men, but none have returned.
The GodsThe old gods, known as the Father and his Children, used to be a constant sight on the mortal plane. They taught magic to the wise and gave knowledge to leaders, protecting their followers from all threats. When The Kingdom fell so did the Father though, Some of His Children betrayed their Father and let the Strangers improve them with steel and corruption. The rest followed the Father as he fled the mortal plane and left his followers to fend for themselves. Some say you can still see The Father watching from the sky the destruction of his followers, some say he weeps.
An old god known for being crazy, bizarre, and outright violent is also the only god to stay in the mortal plane. Its name, the Celestial Skull. This ancient thing asks for sacrifices, human or otherwise, for what is rumored great power. Though most don't trust it the few that do have been known to gain great strength...if they don't lose their minds along the way.
The Strangers have their own gods, massive beast of metal and flesh who lumber through the land taking whatever they find into their massive maw. These beasts are called Marauders by some and Titans by others. Small cults have started up around them and it's said that being taken by them is either a great privilege or a fate worse than death.
Bits and Trivia
The Refuges from the Kingdom are large and distant in beliefs and traditions even with most memories taken away. The few that most share and important for survival, one being the passing down of weapons made of scarce resources. Along with that many are nomadic due to constant attacks by The Strangers.
The Strangers have been known to fight among themselves in their Havens. It's not uncommon to see the Strangers fight each other when traveling to the more dangerous parts of the world.
Thanks a ton for reading, if you like what I've posted I'll be posting more so follow and comment!
Link to the thread on 8chan: https://8chan.co/tg/res/121.html#q754
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